The Game

The Game

a binary star system called the Twisted Clouds became the convergence of civilizations.

In a space beyond spaces, at a time beyond time exists
a universe in between universes called The Edge

Amongst the many strange worlds at The Edge, a binary star system called the Twisted Clouds became the convergence of civilizations. Exchange of wealth, wisdom and cultures between the many species and factions are extremely accessible and boisterous. It should not be mistaken that the Twisted Clouds is the origin of life and prosperity, however. In fact, life had never originated in this region of space. Life at the Twisted Clouds came from elsewhere.
There are 7 planets, 5 are inhabited by 5 powerful factions, the other 2 are either too naturally hostile to colonize or too politically dangerous to settle in.

In the Mollector universe, there are many species and life forms aligned into 5 main factions co-existing and battling for the Genesis Molecules. They are commonly identified as: Beast, Dragon, Demon, Elemental, and Mech. The remaining warriors who do not belong to any faction are called The Lost.

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The Beast
Planet
F.A.N.G.S
Icon Event
Strengths
  • Teamwork
  • Solidarity
  • Discipline
Dragons are the oldest life forms in the Mollector world. During the Great War for MOLs, they took a defensive stance. Dragons are known for their arrogance as they rarely interact with other species. On the other hand, they are masters of life giving and cross-dimensional travel. Their marvelous powers combined with their secretive nature gave birth to a multitude of myths and rumors about their various exploits in many other dimensions and realities.
Magic is Dragons' specialty and they have the ability to boost attack and defense during battles.
The Dragon
Planet
The Ninth Cloud
Icon Event
Strengths
  • Magic
  • Attack & Defense boost
Dragons are the oldest life forms in the Mollector world. During the Great War for MOLs, they took a defensive stance. Dragons are known for their arrogance as they rarely interact with other species. On the other hand, they are masters of life giving and cross-dimensional travel. Their marvelous powers combined with their secretive nature gave birth to a multitude of myths and rumors about their various exploits in many other dimensions and realities.
Magic is Dragons' specialty and they have the ability to boost attack and defense during battles.
The Mech
Planet
The Citadel
Icon Event
Strengths
  • Adaptability
  • Self-upgrade
Mechs, the sentient mechanical life forms that run on RADI energy, were created by the ancients in the Mollector world. Their original directives or purpose of existence were lost in time, Mechs integrated themselves with the other factions through trade and commerce but when it came to blows, they proved to be an extremely adaptive and ingenious kind.
However, during The Great War, some members of the Mech realized the futility of the war so they abandoned the war and lived in seclusion. The Citadel is a massive marvel of terraforming and engineering that practically transformed a planet into a mechanized capital of peace and economic development.
The Demon
Planet
The Void
Icon Event
Strengths
  • Dark Spells
  • Defense Reduction
  • Damage Dealing
The Demon faction is a collective of beings and creatures from different factions who are obsessed with the Dark Powers. They use MOL radiation for personal ambitions, changing their forms and modifying their powers. Demons are complex and intriguing as much as they are disgusting and usually evil.
In the Great War, Demons tried to strike a deal with The Black Hole - the most feared entity with immense powers. After the war, some followed The Black Hole to build a new base. The meager remainder returned to its home planet, resigned from fighting the war, and continued to research & recruit behind the cloak of darkness they surrounded their planet with.
The Elemental
Planet
Gaea
Icon Event
Strengths
  • Natural Elements Manipulation
  • Alternation of battlefield condition
  • Wide-range damage-dealing
  • Over time damage inflicting
The Elementals were created by Ancient Dragon Witches by exploiting the reality altering powers of the Genesis Molecule. The Elementals were created to be the Dragons' avatars to interact with hostile and distant worlds either inaccessible or too risky to approach physically. With the tendency of in-fighting amongst the overjealous Dragon Witches, advanced Elemental creation became a political competition that got out of hand. In short, they gained free will and rebelled.
Elemental Seperatists joined the Great War solely because without the Molecules, they would have been extinct. After the war, Elementals, like any other faction, suffered severe damage. While most of them were annihilated, the rest fled back to Twisted Clouds to carry out an uneasy truce with Beasts and Dragons.
The Lost
Planet
Beyond the Twisted Clouds
Icon Event
Strengths
  • Diversity
  • Individuality
  • Unique Combo
Members of The Lost are not considered a faction as they include various members of different factions from the galaxy, and even across the universe. The Losts came to the Twisted Clouds via different means carrying different goals. Some found their place here, some were just passing by.
They possess their own distinct characteristics and skill sets that can create unexpected outcomes when combined with other factions in battle.

PVP mode

  1. Casual
  2. Ranking
  3. Vs Friends
Friendly matches, auto-match with opponents of equal strength (Deck Power). Players will receive or lose no ranking points. Casual mode does not consume Energy and costs next to nothing for participation. Players can use casual mode to build and test different decks and formations.

PVE mode

  1. Campaign
  2. World Boss
  3. Dungeon
Explore the game's storyline through each territory, planet and special Quest lines or events. Players will receive rewards after achieving certain milestones. Costs Energy to participate.

Brawl & Tournament

  1. Brawl Mode
  2. Tournament
Brawl Mode will feature 20 Mollector players. Participants will have to deposit RADI fee to a pool. The winner will take all the RADI as rewards. Players must have at least TWO formations to participate in this mode.

Upgrading Features

  1. Fusion
  2. Mutation
Select and merge THREE random cards of the same level to create ONE higher level card. Special cases:
To upgrade a Level-5 card to a Level-6 card requires THREE cards of the same level and type.
To upgrade a Level-10 card to a Level-11 requires TWO cards of the same level and type.

All Fusion activities will cost $MOL and waiting time is mandatory.
You still love to learn more about Mollector? No problem, Kyros the Mollector is welcome you here